Unsolid Outer Shell — merge solids into one shell

What does this tool do?

Unsolid Outer Shell merges several solids into one single shell — like SketchUp Pro's Outer Shell command, but safe for the plugin's boards: any nested sub-groups (labels, drill marks, lap marks…) are kept intact and moved into the merged result instead of breaking the boolean.

Use it when you need to:

  • Weld touching boards/solids into one part (e.g. join a panel with its boss, merge assembled pieces).
  • Clean up a model: fuse loose solids into one clean solid, dropping hidden interior faces.
  • Merge boards that already carry ABF labels without losing them.

The tool uses SketchUp's outer shell, so it needs SketchUp Pro, and the objects (after their sub-groups are set aside) must be solids.

Basic steps

  1. Click the Unsolid Outer Shell icon. The cursor shows a blue circle with the step number.
  2. Step 1 — pick the base solid: click the first solid. It becomes the base — everything else merges into it.
  3. Step 2 — pick the next solid: click a second solid — it is welded into the base immediately (the status bar asks you to pick the next solid, or press Esc to finish).
  4. Keep clicking a third, fourth… solid — each click is one merge. Esc ends the tool.
1: click the base solid. +: click the next solids to weld in

Quick way: pre-select two or more groups/components before starting the tool — they all merge in one go, with the first selected object as the base. With just one object pre-selected, it becomes the base and the tool asks for the next solid.

After each merge: the base stays selected and the consumed solids disappear (folded into the base). Each merge is its own Undo step (Ctrl+Z).

The two solids have become one, with no seam left

Nested groups are kept

The boolean runs on mesh-only throwaway copies of the solids — every sub-group inside the base (the _ABF_Label label, drill marks…) never touches the boolean and is kept intact. Sub-groups of the consumed solids are not lost either — they are moved into the base after the merge.

Labels from both solids survive inside the merged solid

Keyboard

  • Click – pick the base solid (first), then each solid to weld in.
  • Esc – finish the tool.

Common problems

  • Nothing happens, no error: the tool is silent like the native Outer Shell — the usual cause is that one of the objects is not a solid (open seams, broken faces, or nothing left but sub-groups once the mesh is set aside). Check Entity Info for “Solid Group/Component”.
  • The solids do not touch: outer shell of disjoint solids gives no useful result — make sure they touch or overlap.
  • Does not run on SketchUp Make/Free: the solid API only exists in Pro.
  • Wrong base: the base is the solid clicked first (or selected first when pre-selecting) — the result keeps the base's name and sub-groups.

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Danh sách video

Explode → Groups — convert components to plain groups
ABF Extra Label — arrow and board number
Rotate Label — turn the board label 90°
Flip Label — move the label to the other face
Find Nesting Parts — locate a board on the sheets
Nesting Editor — move parts, re-pack, and set cut order
ABF Extra Nesting — pack labelled boards onto sheets
Generate G-code — toolpaths on the nesting
Export Nesting DXF — one file per sheet
CNC relief circles — round a concave corner
Tenon helper — tenons and mortises where boards touch
Cam Lock — drill marks for cams, screws and dowels
Unsolid Trim — cut one solid with another, keep the labels
Unsolid Outer Shell — merge solids into one shell
Intersection Mark — stamp the section where boards meet
Solid Inspector — find holes and stray edges
Bend — round a square corner into an arc
Unfold — flatten a curved board for CNC kerf cutting
Cross halving join — mark half-lap regions where boards cross
CNC marking — a cut line or a pocket on a face
Edge banding — mark a board's side faces
Isolate selection — hide everything else
Deep Push — push a face from outside the object
Move Vertices — drag board corners by exact mm
Make Face — skin every closed edge loop
Draw board — a finished board from two corners
Contour — turn a drawn line into a solid strip
Pen Curve — draw and edit Bézier curves
Align — snap a group or component onto a face, edge, or point
Mirror — reflect across a face plane or along an edge
Rotate — turn the selection 90° about X, Y, or Z
Trim Side Faces — inset a board's outer side faces
Precise scale — slide one side of a group or component
Cross Cut — split a group or component across one edge
Layer manager — show, color, highlight, and focus tags
Component Inventory — tally parts, hardware, edge band, and prices
Label Print — print labels for boards in the nesting
Warehouse — local models, V-Ray materials, and assets
Settings — account, nesting, and toolbar
Color — select every object that uses the picked material
Remove Color — clear materials on the selection
Dumb Scale — set the world width, depth, or height of the selection
Hover dimensions — width, depth, and height on the object under the cursor
Instance Rename — rename the selected groups and components