Deep Push — push a face from outside the object

What does this tool do?

Deep Push pushes or pulls a face along its normal even when the face is inside a group or component, however deeply nested. You never open Edit Group/Component: point at the face, lock it, then drag or type a distance in mm.

Use it to:

  • Make a board thicker, longer or wider (or smaller) without opening its group.
  • Push a face level with something else (flush with a top, in line with the cabinet next to it).
  • Cut a pocket, groove or step into a board, or build a block onto it.
  • Repeat the same push on several different faces.

The basics

  1. Click the Deep Push icon on the toolbar.
  2. Move the cursor over the face to push. The face under the cursor turns orange, even deep inside a group.
  3. Click to lock it. The face turns green and the tool switches to dragging.
Step 1: the hovered face is orange. Step 2: click to lock it, it turns green
  1. Move the mouse the way you want to push. The cyan face is the new position (preview); the red dimension shows the distance in mm.
  2. Finish in one of two ways:
    • Click again to accept the preview, or
    • Type a distance in mm and press Enter (just type — no need to click the VCB box in the corner).
Dragging the face along its normal, cyan preview face, red dimension reading 35

Once committed, the tool returns to the Select tool. Every push is one Undo step (Ctrl+Z to undo it).

Exact distances and Tab to change what is measured

The number on the red dimension is the distance to the current measure face. When you lock a face, the tool also finds the parallel faces pointing the other way in the same group (the back of a board, for instance). Press Tab to cycle through them:

  • A – the face you push: the number is the push distance from where the face started. Typing 12 pushes it 12 mm.
  • B – an opposite face (dashed yellow): the number is the thickness left between the two faces. Typing 18 makes the board exactly 18 mm thick, whatever it was before.
A: measuring the push, 12. Press Tab. B: measuring to the opposite face, thickness 30

The direction (out or in) follows the way the mouse is pulling when you type. To push inwards, move the mouse inwards a little, then type the number.

Snapping: push level with something else

While dragging, the tool snaps (yellow dot) to:

  • the midpoints of the edges of the face you push and of the measure face;
  • vertices, edges and faces of anything else in the model (SketchUp's own inference).

Move to the corner of the neighbouring cabinet and click: the face is pushed exactly to that corner's level, along its normal.

Pushing the face up to the top corner of the object next to it; the yellow dot is the snap

Draw a rectangle on the face, then push it (Shift / Ctrl)

Instead of pushing the whole face, you can draw a rectangle on the face under the cursor and push only that. Hold a key while you click the first corner:

Shift – inside the face (pockets, grooves, raised panels)

  1. Hold Shift and click corner A on the face.
  2. Drag and release, or click a second time, at corner B. You can also type width;height (for example 600;400) and press Enter.
  3. The rectangle splits the face and comes already locked. Drag or type mm as usual: push in for a pocket, pull out for a raised panel.
Shift: a rectangle A–B drawn inside the face, pushed in to a pocket

Ctrl – outside, as a separate part

Hold Ctrl when you click corner A: the rectangle lies on the plane of the face under the cursor, but in a new group at the top level of the model, not attached to the object. Pull it up to get a part of its own — a spacer, a plinth block.

Ctrl: a rectangle on the face's plane, pulled up into a separate group

Good to know when drawing a rectangle:

  • Its sides follow the longest edge of the face, so it lines up with the board even when the group is rotated.
  • Drawing it and pushing it are one Undo step. Pressing Esc while drawing or pushing takes the rectangle away too.
  • Clicking without pushing (distance 0) keeps the rectangle on the face.

Repeat the last push

After at least one successful push, double-click another face to push it by exactly the same distance (mm). The tool stays open so you can keep double-clicking faces.

Automatic X-ray

The X-ray chip at the top left of the view turns X-ray on or off while the tool runs, so you can see faces hidden behind others. Your choice is remembered; when the tool closes, the view goes back to how it was.

Shared components and nested groups

  • If the face belongs to a component with several copies, the tool makes the one you edit unique first, so the other copies do not change with it.
  • Faces in groups nested several levels deep push just the same; distances are always real millimetres in the model, even in a scaled group.
  • After the push, coplanar faces right next to the pushed face are merged, so the board does not break into slivers.
  • The tool also cleans up what the push left behind: edges that bound no face and faces that share no edge with another face. If the board was a closed solid before the push, edges bounding a single face (leftover flaps) are erased too; a board that was already open keeps those edges. Nested groups/components (labels, edge banding, drilling) are never touched.

Keys

  • Click – lock a face / commit the push.
  • Tab – change the measure face (push distance ↔ thickness to the opposite face).
  • Type a number + Enter – the distance in mm; width;height while drawing a rectangle.
  • Shift + click – draw a rectangle inside the face.
  • Ctrl + click – draw a rectangle as a separate group outside.
  • Double-click – repeat the last push.
  • Esc – drop the locked face (or the rectangle being drawn); press again to leave the tool.

Common problems

  • The face does not highlight: something is in front of it. Turn on X-ray at the top left.
  • It pushed the wrong way: you typed while the mouse was on the other side. Move the mouse to the right side and type again.
  • The number is not what you expected: you are measuring to the opposite face (thickness). Press Tab to go back to the push distance.
  • Double-click does nothing: there has been no successful push yet in this session.
  • Component copies changed too: that only happens when you edit inside Edit Component yourself; Deep Push always makes the instance unique before pushing.

0 bình luận

Đăng nhập để bình luận

Danh sách video

Explode → Groups — convert components to plain groups
ABF Extra Label — arrow and board number
Rotate Label — turn the board label 90°
Flip Label — move the label to the other face
Find Nesting Parts — locate a board on the sheets
Nesting Editor — move parts, re-pack, and set cut order
ABF Extra Nesting — pack labelled boards onto sheets
Generate G-code — toolpaths on the nesting
Export Nesting DXF — one file per sheet
CNC relief circles — round a concave corner
Tenon helper — tenons and mortises where boards touch
Cam Lock — drill marks for cams, screws and dowels
Unsolid Trim — cut one solid with another, keep the labels
Unsolid Outer Shell — merge solids into one shell
Intersection Mark — stamp the section where boards meet
Solid Inspector — find holes and stray edges
Bend — round a square corner into an arc
Unfold — flatten a curved board for CNC kerf cutting
Cross halving join — mark half-lap regions where boards cross
CNC marking — a cut line or a pocket on a face
Edge banding — mark a board's side faces
Isolate selection — hide everything else
Deep Push — push a face from outside the object
Move Vertices — drag board corners by exact mm
Make Face — skin every closed edge loop
Draw board — a finished board from two corners
Contour — turn a drawn line into a solid strip
Pen Curve — draw and edit Bézier curves
Align — snap a group or component onto a face, edge, or point
Mirror — reflect across a face plane or along an edge
Rotate — turn the selection 90° about X, Y, or Z
Trim Side Faces — inset a board's outer side faces
Precise scale — slide one side of a group or component
Cross Cut — split a group or component across one edge
Layer manager — show, color, highlight, and focus tags
Component Inventory — tally parts, hardware, edge band, and prices
Label Print — print labels for boards in the nesting
Warehouse — local models, V-Ray materials, and assets
Settings — account, nesting, and toolbar
Color — select every object that uses the picked material
Remove Color — clear materials on the selection
Dumb Scale — set the world width, depth, or height of the selection
Hover dimensions — width, depth, and height on the object under the cursor
Instance Rename — rename the selected groups and components