Mirror — reflect across a face plane or along an edge

What it does

Mirror reflects the selection across a plane. Only the direction perpendicular to that plane flips, the way a mirror does. It is not a point reflection through a single point.

You can select groups, components, faces, or edges (selecting a curve selects its edges). Several at once is fine. The tool opens with nothing selected; a click then does nothing.

The mirror plane comes from the hover

  1. Select the objects and click Mirror.
  2. Move the cursor. A 300×300 mm square lies in the mirror plane, and a dashed box shows the result.
  3. Click to commit.
  • Hover an edge (this wins over a face): the plane passes through the snap and its normal is the edge direction. An edge along X flips only X. The edge is drawn orange and its midpoint is a yellow square.
  • Hover inside a face: the face's own plane. The square is blue.
  • Hover where there is no edge or face: the normal is the world X, Y, or Z axis closest to the camera direction. The square is orange.
Hover a face: the mirror square lies on that face plane, dashed box is the result
Hover an edge: the plane is perpendicular to the edge, edge drawn orange

The preview box is green and dashed. After the click the tool stays open and reads the selection again.

Ctrl — keep the original

Ctrl toggles copy mode (press once). While it is on, a green + sits by the cursor. The click creates the mirrored copy and leaves the original where it was.

  • A copied group is made unique and keeps material, layer, and name.
  • A copied component still shares its definition.
  • A loose face or edge is flipped in place when copy is off. When copy is on, the tool builds a temporary group, mirrors it, and explodes it.
Ctrl on: a plus by the cursor, original stays and the mirror sits on the other side of the plane

Each click is one undo step, named Mirror or Mirror (copy).

Keys

  • Click — commit the mirror on the plane now shown.
  • Ctrl — toggle keeping the original.
  • Esc — leave the tool.

There is no VCB. Tab, Shift, Alt, and the arrow keys do nothing in this tool.

Common mistakes

  • A click does nothing: the selection is empty, or it has no group, component, face, or edge. The status line asks you to select first.
  • Expecting a flip through a point: hovering an edge midpoint is still a plane whose normal is the edge, not a point reflection.
  • Other component copies change too: a component copy is not made unique. Make the instance unique first, or use a group.

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Danh sách video

Explode → Groups — convert components to plain groups
ABF Extra Label — arrow and board number
Rotate Label — turn the board label 90°
Flip Label — move the label to the other face
Find Nesting Parts — locate a board on the sheets
Nesting Editor — move parts, re-pack, and set cut order
ABF Extra Nesting — pack labelled boards onto sheets
Generate G-code — toolpaths on the nesting
Export Nesting DXF — one file per sheet
CNC relief circles — round a concave corner
Tenon helper — tenons and mortises where boards touch
Cam Lock — drill marks for cams, screws and dowels
Unsolid Trim — cut one solid with another, keep the labels
Unsolid Outer Shell — merge solids into one shell
Intersection Mark — stamp the section where boards meet
Solid Inspector — find holes and stray edges
Bend — round a square corner into an arc
Unfold — flatten a curved board for CNC kerf cutting
Cross halving join — mark half-lap regions where boards cross
CNC marking — a cut line or a pocket on a face
Edge banding — mark a board's side faces
Isolate selection — hide everything else
Deep Push — push a face from outside the object
Move Vertices — drag board corners by exact mm
Make Face — skin every closed edge loop
Draw board — a finished board from two corners
Contour — turn a drawn line into a solid strip
Pen Curve — draw and edit Bézier curves
Align — snap a group or component onto a face, edge, or point
Mirror — reflect across a face plane or along an edge
Rotate — turn the selection 90° about X, Y, or Z
Trim Side Faces — inset a board's outer side faces
Precise scale — slide one side of a group or component
Cross Cut — split a group or component across one edge
Layer manager — show, color, highlight, and focus tags
Component Inventory — tally parts, hardware, edge band, and prices
Label Print — print labels for boards in the nesting
Warehouse — local models, V-Ray materials, and assets
Settings — account, nesting, and toolbar
Color — select every object that uses the picked material
Remove Color — clear materials on the selection
Dumb Scale — set the world width, depth, or height of the selection
Hover dimensions — width, depth, and height on the object under the cursor
Instance Rename — rename the selected groups and components