Pen Curve is a Corel-style Bézier pen inside SketchUp: place corner nodes, smooth nodes with handles, and re-shape the curve at any time. The result is an ordinary welded curve on a plane — usable by every other tool (Make Face, Contour, push/pull…).
Bend a straight line into a curve passing through an exact point.
Re-shape an existing curve by dragging its nodes and handles.
Drawing a new curve
Click the Pen Curve icon. The drawing plane is the face under the cursor at your first click — with no face there, it falls back to the ground plane through that point.
Click – place a corner node (polyline-style).
Click + drag – place a smooth node with two mirrored handles; drag to aim the tangent. Hold Alt while dragging to break the corner (independent handles).
Click the first node – close the curve (a closed curve auto-creates a face). Clicking another pen curve's end node joins the two paths.
Enter or double-click – finish the curve. Backspace – drop the last node. Esc – cancel the whole curve.
Editing a drawn curve
Click a pen curve to enter edit mode (pink curve, blue square nodes, the selected node in orange):
Drag a node – move it; drag a handle – change the curvature (hold Alt to break the corner).
Drag a segment's body – bend the whole segment through the cursor.
Double-click a segment – insert a node there.
Double-click an end node – continue drawing from that node.
Press + drag a plain straight line – bend it into a curve through the cursor; after release it stays open for editing. (A plain click on a line starts drawing from that point instead.)
Double-click a plain line – the whole connected line run (polyline, rectangle…) becomes one pen path with corner nodes at every vertex, plus a new node where you clicked, open for editing. The run stops at branches, arcs/curves, or non-planar sections.
Right-click menu “Convert to pen curve” – when the selection holds convertible lines/arcs/curves: each connected run becomes one pen path (lines keep corner nodes, arcs become exact Bézier pieces of ≤90°, other curves keep their vertices). Non-planar runs are skipped and reported on the status bar.
Segments
The Segments HUD chip (default 12, max 200, remembered between uses) controls how finely the curve is built into edges. Type a number and press Enter to set it quickly, or click the chip to enter one.
Keyboard
Alt (held while dragging) – break the handle pair.
Enter / double-click – finish the curve being drawn.
Backspace – drop the last node while drawing; Delete – remove the selected node while editing.
Esc – cancel drawing / exit editing.
Common problems
“Could not convert a solid's edge…”: only loose lines lying on one plane can be bent/converted — edges belonging to a solid, or runs wandering through 3D, are refused.
No face appeared: only a closed curve auto-creates a face — click exactly the first node to close it.
A smooth node kinked:Alt was held by accident and split the handles — drag a handle again without Alt to re-mirror them.
Curve too jagged or too heavy: adjust the Segments chip — fewer segments look angular, too many make the model heavy.