Make Face — skin every closed edge loop

What does this tool do?

Make Face skins a flat face onto every closed edge loop in the selection — the same as redrawing one edge so SketchUp heals the face, but done in one pass for hundreds of edges.

Use it when you need to:

  • Skin outlines imported from DXF / 2D drawings that came in as bare lines.
  • Patch a face lost after cutting or deleting on a board's surface.
  • Create the base face of any closed edge chain before push/pull.

Basic steps

  1. Select the edges/curves (at the model's top level — groups/components in the selection are ignored).
  2. Click the Make Face icon. The tool builds faces from every selected edge.
  3. The status bar reports the result, e.g. Built 3 face(s) from 12 edge(s).
Select edges that close into loops
The face is created over the closed loop

Selecting one edge of a curve (arc, welded curve) brings the whole curve along. Everything is one Undo step (Ctrl+Z).

When no face appears

SketchUp only builds a face when the edges close a flat, gap-free loop — all edges on one plane, joined end to end. If nothing can be built, the tool reports No face could be built — the selected edges do not close a flat loop.

A closed loop gets a face; an open one does not

Common problems

  • “Select at least one edge…” message: the selection only holds groups/components or faces — the tool needs loose edges/curves at model level. Explode or enter the group to select the edges.
  • No face built: the loop is still open (two ends not touching — zoom in close to find tiny gaps) or the edges are not coplanar.
  • Only some faces appeared: open/non-planar loops are skipped while closed loops still get faces — read the counts on the status bar.

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Explode → Groups — convert components to plain groups
ABF Extra Label — arrow and board number
Rotate Label — turn the board label 90°
Flip Label — move the label to the other face
Find Nesting Parts — locate a board on the sheets
Nesting Editor — move parts, re-pack, and set cut order
ABF Extra Nesting — pack labelled boards onto sheets
Generate G-code — toolpaths on the nesting
Export Nesting DXF — one file per sheet
CNC relief circles — round a concave corner
Tenon helper — tenons and mortises where boards touch
Cam Lock — drill marks for cams, screws and dowels
Unsolid Trim — cut one solid with another, keep the labels
Unsolid Outer Shell — merge solids into one shell
Intersection Mark — stamp the section where boards meet
Solid Inspector — find holes and stray edges
Bend — round a square corner into an arc
Unfold — flatten a curved board for CNC kerf cutting
Cross halving join — mark half-lap regions where boards cross
CNC marking — a cut line or a pocket on a face
Edge banding — mark a board's side faces
Isolate selection — hide everything else
Deep Push — push a face from outside the object
Move Vertices — drag board corners by exact mm
Make Face — skin every closed edge loop
Draw board — a finished board from two corners
Contour — turn a drawn line into a solid strip
Pen Curve — draw and edit Bézier curves
Align — snap a group or component onto a face, edge, or point
Mirror — reflect across a face plane or along an edge
Rotate — turn the selection 90° about X, Y, or Z
Trim Side Faces — inset a board's outer side faces
Precise scale — slide one side of a group or component
Cross Cut — split a group or component across one edge
Layer manager — show, color, highlight, and focus tags
Component Inventory — tally parts, hardware, edge band, and prices
Label Print — print labels for boards in the nesting
Warehouse — local models, V-Ray materials, and assets
Settings — account, nesting, and toolbar
Color — select every object that uses the picked material
Remove Color — clear materials on the selection
Dumb Scale — set the world width, depth, or height of the selection
Hover dimensions — width, depth, and height on the object under the cursor
Instance Rename — rename the selected groups and components